Bending, from zero

This is the path I would put a first-week apprentice on. Six lessons, each one short enough to read on the bus and each one ending in a drill the page checks. There is no code in any of it — bending is geometry and tool-reading, and a wrong number here costs a stick of pipe, nothing worse. Read a lesson, do the drill, then go stand at a bender with a scrap and make the bend for real. The calculators on this site do the arithmetic once you know what the numbers mean; these lessons are what they mean.

  1. The bender and its marks
  2. The 90° stub-up
  3. The offset and the multiplier
  4. Shrink
  5. The saddle is two offsets
  6. Reading a tape in sixteenths
Lesson 1 of 6

The bender and its marks

Before any arithmetic, learn the tool. A hand bender is a curved shoe on a handle. The pipe lies in the shoe, a hook at the front holds it, you put your foot on the pedal at the back and pull the handle toward you. The pipe follows the curve of the shoe, and how far you pull is the angle you get. Everything else is marks cast into the shoe that tell you where the bend will land.

Hand bender with its references labelled Side view of a hand bender on a length of conduit. Labelled: the hook at the front that grips the pipe, the arrow on the shoe that lines up with a stub or offset mark, the degree marks along the front of the shoe, the notch at the top that many shoes use as the saddle centre, the star on the back that marks the back of a 90, the foot pedal at the rear, and the handle. The take-up figure is stamped on the shoe. 30° 45° 60° take-up stamped here hook: grips the pipe at the front degree marks: the angle you have pulled arrow: line your stub or offset mark up here notch: saddle centre star: the back of a 90 foot pedal handle: steady pull, foot on the pedal
A hand bender, side on. The pipe lies in the shoe; you stand on the pedal and pull the handle.
  • Arrow. The mark you use most. For a stub-up and for the first bend of an offset, your pencil mark on the pipe lines up with the arrow.
  • Star (or a line on the back). Marks the back of a finished 90. You use it when you need the back of a bend to land somewhere — a back-to-back, mostly.
  • Notch (or teardrop). On many shoes it is where the centre of a saddle bend lands. Some benders mark it differently; read yours.
  • Degree marks. Along the shoe, showing the angle you have pulled so far: 10°, 22.5°, 30°, 45°, 60° on most. You read the angle against the pipe, not the floor.
  • Take-up. A number stamped on the shoe, one per pipe size. It is how much length the sweep of a 90 eats. It belongs to that bender; another make has another figure, and there is no chart that beats reading it off the tool.

Arrow for stubs and offsets. Star for the back of a 90. Notch for the centre of a saddle. Take-up: read it off the shoe.

Try it

You are about to pull the first bend of an offset. Which mark on the shoe does your pencil mark line up with?

Next: the 90° stub-up →

Lesson 2 of 6

The 90° stub-up

The first bend to learn, and the one that teaches you to trust the tool. A stub-up is a single 90 to a set height: the pipe runs along, turns up, and the leg stands to the height you asked for. The catch is that the bend is not a sharp corner — it sweeps a radius, and that sweep uses up some pipe. That used-up length is the take-up. So the mark does not go at the height; it goes at the height less the take-up, measured from the free end.

Before mark = height − take-up free end take-up this end goes in the bender After height the sweep is the take-up the run
The pencil mark goes at height − take-up from the free end. After the pull, the leg stands to the full height because the sweep gave the missing length back.

mark from the end = finished height − take-up

Hook the pipe, slide the arrow to the mark, foot on the pedal, pull until the pipe reads 90° against the shoe. Then measure the finished leg to the back of the bend. If it lands on the height, your take-up is right and everything else on this site will land too. If every stub is off by the same amount, the take-up figure is off by that amount — the take-up page finds the real one from one test bend.

Try it

You want a 14 in stub. Say the shoe is stamped 5 in take-up for this pipe. How far from the free end does the mark go?

Next: the offset and the multiplier →

Lesson 3 of 6

The offset and where the multiplier comes from

An offset is a pair of matching bends that jog the run past something and bring it back level. The height it steps is the rise. The two bends are the same angle, pulled in opposite directions, and the question is always the same: how far apart do the two marks go?

Look at the sloped piece of pipe between the two bends. With the rise and the flat run it makes a right triangle, and the sloped pipe is the long side — the hypotenuse. From school: sin θ = opposite ÷ hypotenuse. The opposite side is the rise. Turn it round and the pipe between the marks is rise ÷ sin θ. That is the whole multiplier. It is not a table somebody wrote down; it is one triangle.

θ run rise between marks = rise ÷ sin θ 1 2
The pipe between mark 1 and mark 2 is the hypotenuse of the triangle the rise makes. sin θ = rise ÷ hypotenuse, so hypotenuse = rise ÷ sin θ.

between marks = rise ÷ sin θ

At 30°, sin θ is exactly one half, so rise ÷ ½ is rise × 2 — the famous "times two". At 45° it is ×1.414, which the shop rounds to 1.4. At 22.5° it is ×2.613, called 2.6. Those rounded figures are the shop rule; the exact ones come out of the triangle, and the multipliers page has both for every angle. Lay out: mark 1 where the offset should start, mark 2 the multiplied distance further along, arrow on each, bend the same angle each time but flip the pipe between them so the second bend comes back level.

Try it

An 8 in rise at 30°. How far apart do the two marks go?

Next: shrink →

Lesson 4 of 6

Shrink — why the run comes up short

Bend an offset into a pipe and the far end moves back toward you. It has to: the sloped piece between the bends is longer than the flat ground it covers, and that extra length came out of the end. That lost reach is the shrink. It is the second thing every offset needs and the first thing a new apprentice forgets — the bend looks perfect and the coupling is half an inch short of the box.

same length, straight same length, with an offset shrink
The bent pipe stops short of the straight one by the shrink. Add it to your measurement before mark 1 and the end lands where the straight one did.

The arithmetic is the same triangle again: shrink is the hypotenuse minus the run, so per inch of rise it is 1 ÷ sin θ − 1 ÷ tan θ. You do not need to carry that — carry the shop figure: at 30° it is about a quarter inch for every inch of rise. A 6 in offset at 30° shrinks about 1 1/2 in (the exact figure is 1 5/8). What matters more than the decimals is where it goes: measure to where the offset should start, add the shrink, and put mark 1 there. The far end then reaches.

measure → add the shrink → mark 1 → then mark 2

Try it

A 6 in rise at 30°. By the shop rule (1/4 in per inch of rise), how much shrink do you add to your measurement before mark 1?

Next: the saddle is two offsets →

Lesson 5 of 6

The three-point saddle is two offsets

When a pipe crosses your run you go over it, not past it: a hump with a centre bend on the crown and two smaller bends either side that bring the run back down level. That is a three-point saddle. It looks like a new bend; it is not. Cover the right half with your hand and the left half is an offset — a rise (the depth) at the outer angle. The right half is the same offset run backward. So the saddle is two offsets meeting at the centre, and the centre bend is the two outer angles added together.

depth centre bend = 2 × outer outer outer one offset the other, backward 1 C 2
Each half of the hump is an offset at the outer angle lifting the pipe by the depth. The outer angle is half the centre angle.

outer angle = centre ÷ 2 · centre to each outer = depth ÷ sin(outer)

The usual saddle has a 45° centre, so the outers are 22.5° and the multiplier is the 22.5° one, ×2.6. Mark the crown — plus the shrink, same as an offset — then the multiplied distance each side of it. Bend the centre first, on the notch (or the arrow if your shoe says so). Then flip the pipe and pull each outer on the arrow, the opposite way, so the run comes back down flat. Bend the outers before the centre and the crown wanders; centre first keeps it where you marked it. The saddle calculator does the numbers and prints the three lines to follow at the bender.

Try it

A 3 in deep saddle with a 45° centre. By the shop rule for the outers (×2.6), how far from the centre mark does each outer mark go?

Next: reading a tape in sixteenths →

Lesson 6 of 6

Reading a tape in sixteenths

Every number this site gives you ends up on a tape, and a tape does not speak decimals. The inch is cut into sixteenths, and the little lines have heights so you can find your place without counting all sixteen: the tallest inside line is the half, the next two down are quarters, the eighths come next, and the stubby ones are the odd sixteenths.

0 1 1/2 1/4 3/4 1/8 1/16 3/16 5/16
Line height tells you the denominator: tallest is the half, then quarters, eighths, and the short odd sixteenths.

To turn a decimal into a tape reading, multiply the part after the point by 16 and round: 0.268 × 16 = 4.3, so 4 sixteenths, which is 1/4. 0.49 × 16 = 7.8, so 8 sixteenths, which is 1/2 — 8.49 in is 8 1/2 on the tape. Nobody marks 17/64 on a job; a sixteenth is as fine as a pencil line, which is why every readout on this site rounds to it and shows the decimal small underneath. Adding across a mark is the same game: 5 1/4 + 3/8 is 5 + 4/16 + 6/16 = 5 10/16 = 5 5/8. The tape fractions page has a drill that keeps going until this is reflex.

decimal × 16 → round → that many sixteenths → reduce

Try it

The calculator says 8.49 in. What do you look for on the tape, to the nearest sixteenth?

Where to go from here

You now know what every number on this site is for. Go and make each bend on a scrap, in this order: a stub, an offset, a saddle. Then use the tools with the arithmetic done for you — the offset calculator and the saddle calculator both print the lines to follow at the bender and can show the working with your own numbers in it. Each one has a "Try one" drill under it that sets a fresh bend every day. The how-to guide takes the same bends through step-by-step procedures, and the glossary has the words.